Clutchmeter

Glossary

Briefly explained, in the order you meet them.

Terms

Game night
All games of one NBA game day. The day is determined in US Eastern time, not yours — a game at 10 p.m. local time in Los Angeles still belongs to the same game day.
Total score
The weighted mean of the categories, 0 to 100. You set the weights.
Band
The four steps of the total: from 80 must watch, from 60 worth watching, from 40 so-so, below that probably skip. Each step also has its own shape, so it does not depend on colour alone.
Flow
The course of the game: how the lead developed across the quarters.
Blowout
A game that ends 25 or more points apart without a comeback along the way.
Game score
A metric by John Hollinger that condenses an individual performance into one number. Around 10 is a solid night, 40 an exceptional one.
Triple-double
Double-digit figures in three of the five categories points, rebounds, assists, steals, blocks.
Rebound
A ball secured after a missed shot.
Assist
The pass that leads directly to a basket.
Steal
A ball taken from the opponent.
Block
A shot deflected away.
Starters and bench
The five players who begin, and everyone who comes on later.
Overtime
Five extra minutes when scores are level after regulation, repeated until a decision.
Clutch
The closing phase of a tight game. This site is named after it.
Tier
A player’s classification as superstar, All-Star level or familiar name.